sábado, 9 de abril de 2016

Game - Model - Timetabel Group: Anna, Anni, Bianca

With our Game: Braintrain we wanted to find out which atmosphere is the best to work and to learn. We created different scenarios in which one person had to solve a mathematical problem. At the beginning we thought that the quiet scenario would be the best to solve the mathematical problem but we recognized that every individual person has their one needs

 carts from the game










After a evaluation of our game we decided that we wanted to create a single space which would be changeable due to the needs of the students. 

Our solution was a movable facade with which you can create your own space (if you need an table you can build one with the help of the facade) with an simple pull and push system.










Timetable:

Pleased with our model we want to contine working on this facade so we made a scedule for the last weeks of the semester





























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