jueves, 10 de marzo de 2016

Tips_EvaCandela

        Try concentrating on a specific potential aspect for your project.
        You don't really need to draw literally the game or the result. I mean the drawing needs to be part of the game but it is always useful to use resources such as drawing using a  macroscale or an specific phenomenon such as light, noise, movements and relations that are considerably important for the developmet of the project.

Here I let you some inspiring references:

        Enric Miralles

                                        Alvar Aalto


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